Computer graphics · Spatial computing · Real-time 3D

A. Samini, PhD

I'm

About

I work at the intersection of game development, real-time 3D, spatial computing, and human-computer interaction. My background combines a PhD in computer graphics and visualization with more than two decades of programming and hands-on experience in research, product development, teaching, mixed reality, image processing, and visual effects.

  • Website: pointypixel.com
  • Focus: Game Development, Unreal Engine, XR
  • Degree: PhD
  • Email: a.samini@pointypixel.com
  • City: Malmö, Sweden

Technical Skills

01

Real-Time 3D

Unreal Engine, Unity, real-time visualization, interactive prototyping, and performance-focused development.

02

Spatial Computing

Mixed reality, OpenXR, ARKit, ARCore, Meta XR, Vuforia, user-perspective rendering, and spatial interaction.

03

Programming & Vision

C++, C#, OpenGL, GLSL, OpenCV, MATLAB, depth data, camera calibration, tracking, and reconstruction.

04

Visual Production

3ds Max, V-Ray, Blender, vector and raster design, nonlinear film editing, visual effects, and photography.

Resume

I began programming on the Amiga 500 and studied computer hardware engineering before working in film production, editing, and visual effects. That combination of technology and visual storytelling led me to advanced computer graphics, followed by an MSc and PhD in computer graphics and visualization. Since then, I have developed research prototypes, real-time 3D applications, mixed-reality experiences, and interactive systems across academic and industry settings.

Education

2013–2018

PhD in Computer Graphics & Visualization

Linköping University

Perspective-correct hand-held augmented reality for improved graphics and interaction.
2009–2012

MSc in Advanced Computer Graphics

Linköping University

Large-scale audience interaction using 3D depth-sensor data and gesture detection.
2003–2005

Diploma in Film Editing & Visual Effects

Tehran Institute of Technology

1997–2002

BSc in Computer Hardware Engineering

Azad University, Tehran

Professional Experience

Founder & Creative Technologist

2023–Present

Pointy Pixel, Malmö, Sweden

  • Founded and lead a creative technology studio working across game development, real-time 3D, spatial computing, and interactive storytelling.
  • Direct the creative and technical development of Dark Waves, a narrative adventure game built with Unreal Engine.

Senior Research Engineer at IKEA Spatial Computing LAB

2021–Present

IKEA Marketing & Communication AB, Inter IKEA of Sweden

  • Research and develop future technologies in spatial computing, human-computer interaction, real-time rendering, mixed reality, haptics, and open standards.
  • Provide technical leadership and collaborate with external development teams.
  • Contribute to invention disclosures in spatial computing.

Unreal Engine Lecturer

2020–2021

SForsbergs Skola, Stockholm, Sweden

  • Designed and delivered Unreal Engine classes covering Blueprint visual scripting and C++.

Principal Research Engineer at Linköping University

2019–2021

Linköping University, Sweden

  • Led the development of SymbiGranso, a visualization and interaction command-and-control system for unmanned aerial and surface vehicles, built with Unreal Engine, C++, and ROS for desktop and virtual reality.

Project Manager and Software Engineer

2017–2019

Linköping University, Sweden

  • Managed and developed MenuBin, an augmented-reality menu visualization application for restaurants, using Unity and Vuforia.
  • Developed Abiar, a Unity-based farm-management application.

Research Engineer & Software Engineer

2011–2017

Linköping University, Sweden

  • Developed visualizations and interfaces for Collaborative Unmanned Aircraft Systems (CUAS) at the Flight Simulator Lab from 2013 to 2015.
  • Conducted augmented-reality research and development for building-construction inspection in 2012.
  • Contributed to research on human activity recognition and monitoring from 2011 to 2012.

Software Engineer

2000–2009
  • Worked in film production as a photographer, film editor, director’s assistant, and scriptwriter.
  • Served as sales and systems manager at Gardesh E Rooz.
  • Co-founded Nosa Tech and worked as a programmer and hardware specialist.

Publications

  1. 2021

    A Review of Current, Complete Augmented Reality Solutions. International Conference on Cyberworlds.

  2. 2019

    Wand-Like Interaction with a Hand-Held Tablet Device. A study on selection and pose manipulation techniques. Information.

  3. 2017

    Popular Performance Metrics for Evaluation of Interaction in Virtual and Augmented Reality. International Conference on Cyberworlds.

  4. 2016

    A User Study on Touch Interaction for User-Perspective Rendering. Hand-held video see-through augmented reality. Springer.

  5. 2015

    Device Registration for 3D Geometry-Based User-Perspective Rendering. Lecture Notes in Computer Science.

  6. 2014

    A Perspective Geometry Approach to User-Perspective Rendering. ACM VRST.

View complete publication record on Google Scholar

Contact

Let’s discuss research, technology, or creative work.

Malmö, Sweden

a.samini@pointypixel.com