Improving Close and Distant Device Movement Pose Manipulation for Hand Held Augmented Reality
Many Augmented Reality applications require interaction, such as selection and 3D pose manipulation. One way to perform intuitive, high precision 3D pose manipulation is by direct or indirect mapping of device movement.
There are two approaches to device movement interaction; one fixes the virtual object to the device, which therefore becomes the pivot point for the object, thus makes it difficult to rotate without translate. The second approach avoids latter issue by considering rotation and translation separately, relative to the object’s center point. The result of this is that the object instead moves out of view for yaw and pitch rotations.
We suggest a method where user perspective rendering is used to solve the rotation issues.
Publication:A. Samini and K. Lundin Palmerius, ‘A study on improving close and distant device movement pose manipulation for hand-held augmented reality’, in VRST ’16 Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016, pp. 121–128.